CHAPTER 10: PROTOTYPE DOCUMENTATION AND FUNCTIONAL BLUEPRINT
10.1 Chapter Introduction
This chapter defines the Prototype Documentation for the Intelligent Learning Management System (ILMS). The prototype represents the first tangible system form, translating architectural intent, workflows, and sample data into interactive system behavior.
The prototype is functional but incomplete by design. Its purpose is to validate logic, usability, and integration—not to deliver production readiness.
10.2 Objectives of the Prototype
The prototype aims to:
10.3 Prototype Scope Definition
10.3.1 Included Components
The prototype includes:
10.3.2 Excluded Components
The prototype explicitly excludes:
These are deferred to MVP or production phases.
10.4 User Interface Structure
10.4.1 Authentication Flow
No role selection is allowed.
10.4.2 Student Dashboard (Prototype)
Key sections:
10.4.3 Lecturer Dashboard (Prototype)
Key sections:
10.4.4 Admin Dashboard (Prototype)
Key sections:
10.5 Functional Behavior Specification
10.5.1 Identity Resolution Logic
Login → Admission/Lecturer Code
→ Role Resolution
→ Programme / Unit Mapping
→ Dashboard Render
10.5.2 Attendance Capture Logic
10.5.3 Assessment Workflow
10.6 Skill DNA Prototype Visualization
The prototype displays:
No editing or external sharing is enabled.
10.7 Data Handling in Prototype
10.8 Prototype Evaluation Criteria
The prototype is evaluated on:
Performance benchmarks are indicative only.
10.9 Known Limitations
Prototype limitations include:
These are documented intentionally.
10.10 Transition from Prototype to MVP
Prototype outputs inform:
The prototype is not discarded; it evolves.
10.11 Areas for Iteration and Feedback
Iteration areas include:
Stakeholder feedback is encouraged.
10.12 Chapter Summary
This chapter defined the ILMS prototype as a controlled, functional representation of the system design. It establishes a clear boundary between conceptual documentation and implementation readiness, serving as the foundation for MVP development.